Space Quest 5: The Next Mutation

<SQ4 Space Quest 5: The Next Mutation SQ6>





Mark Crowe and David Selle



Release date





Single player


Teen (13+)

  • Comic Mischief
  • Animated Violence



3.5" Floppy Disk

System Requirements

286 CPU; 640KB RAM; Video: EGA, EGA (Tweaked), MCGA, or VGA; Sound cards: Adlib, Disney Sound Source, Game Blaster (CMS), General MIDI, Microsoft Sound System, PC Speaker, Pro Audio Spectrum, PS/1 Audio Card, Roland MT-32, Sound Blaster, Tandy/PCjr, or Thunderboard


Joystick (Analog), Keyboard, or Mouse

Released on February 5th, 1993, it is almost entirely a parody of Star Trek. It is also the first in the series to not be designed by the Two Guys From Andromeda: only Mark Crowe worked on the project at Dynamix (using the company's game engine), leading to a somewhat altered sense of humor. This change also resulted in the game not having any voice acting.

The game also features plugs for the telephone company Sprint (and was one of several Sierra games given away as a reward for signing up for service at the time). A reference to AT&T, a major electronics corporation and phone company competitor, is also made.

Synopsis[edit | edit source]

We find Roger is now a cadet of StarCon Academy. He then graduates as the captain of the SCS Eureka, a space garbage scow which comes with a command bridge and several officers that he can give orders to (such as "activate cloaking device", to which the technical officer responds with a suggestion to paint the ship black...)

Of course, nothing in Roger's life ever proceeds normally. He ends up finally meeting the mysterious blonde woman introduced as his future wife in SQ4, who catapults him into uncovering a trashy (literally) conspiracy that could prove to be the doom of the universe (again)...

Credits[edit | edit source]


Mark Crowe

Assistant Director

David Selle

Lead Programmer

David Sandgathe


  • Hugh Diedrichs
  • Nancy Hamilton
  • Joe Nelson
  • Geoff Rosser

Art Director

Shawn Sharp

Lead Production Artist

Mike Jahnke


  • Kerrie Abbott
  • Ron Clayborn
  • Rhonda Conley
  • Jarrett Jester
  • Sean Murphy

3D Art

  • Cyrus Kanga
  • Peter Lewis
  • Joel Mariano

Additional Art

  • David Aughenbaugh
  • Robert Caracol
  • Ian Gilliland

Original Score/Sound Effects

  • Timothy Steven Clarke
  • Christopher Stevens

Theatrical Coordinator

Sher Alltucker

QA Manager

Forrest Walker

Lead Tester

Gregg Giles


  • Gerald Azenaro
  • Tucker Hatfield
  • Eli Haworth
  • Dan Hinds
  • Corey Reese
  • Nat Rudolph III
  • Christopher K. Singleton

Executive Producer

Ken Williams


Mark Crowe

Copy Protection[edit | edit source]

As a copy protection device, the coordinates for each planet are located only within the manual.

Behind the scenes[edit | edit source]

  • The simulator seen at the start of the game resembles the Milennium Falcon.
  • Although Roger starts with a collection of buckazoids, they are not used throughout the entire game.
  • In one part of the game, Roger can read the technical specifications for the evil scientific organization on the deserted space station. Much of the technology listed, while relatively advanced by early 1990's standards, has long since become obsolete. Examples include the use of baud (a measurement associated with dialup modems).
  • A reference to Sprint is made in Cyberspace in Space Quest 6.
  • Several times throughout the game, Roger can be heard letting out an angered "D'oh!" a la Homer Simpson.
  • In one conversation, Cliffy asks Roger "What'd ya do, Roger? Inhale?". This is a reference to then-President of the United States Bill Clinton's denial that, despite experimenting with marijuana, he "did not inhale".

See Also[edit | edit source]

Space Quest Games (Canon)
SQ1 SQ2 SQ3 SQ4 SQ5 SQ6 SQ6 Demo
* Category:Games
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