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Space Quest 3


<SQ2 Space Quest 3 SQ4>
Sq3front.jpg
Developer(s)

Sierra

Publisher(s)

Sierra

Designer(s)

Mark Crowe and Scott Murphy

Engine

SCI

Release date

1989

Genre

Adventure

Mode(s)

Single player

Rating(s)

N/A

Platform(s)

DOS, Macintosh, Amiga, Atari ST

Media

3.5" Floppy Disk or 5.25" Floppy Disk

System Requirements

8088/8086 CPU; 512KB RAM; Video: CGA, EGA, Hercules, MCGA, Tandy/PCjr, or VGA; Sound cards: Adlib, Game Blaster (CMS), IBM Music Feature Card, PC Speaker, PS/1 Audio Card, Roland MT-32, Sound Blaster, Tandy DAC (TL/SL), or Tandy/PCjr

Input

Joystick (Analog), Keyboard, or Mouse

Space Quest III: The Pirates of Pestulon (aka Space Quest III: Pirates of Pestulon is the third game in the Space Quest series.

General Information[]

The game was released on March 24th, 1989, and was the first SQ game to be developed using an early version of Sierra's SCI engine. It featured music composed by the Supertramp drummer, Bob Siebenberg, and was one of the first games in the world that came with SoundBlaster support. As well as this impressive sound-support, PC versions of the game now supported mouse movement and a new, heavily improved, text parser. It also featured a mini-side game inside it, called Astro Chicken.

Synopsis[]

Roger's escape pod from the end of the last adventure is captured by a robot garbage freighter. Once more he must escape his surroundings, and does this by repairing an old ship named the Aluminum Mallard. During the game he discovers the sinister activities of a game company known as ScumSoft, run by the "Pirates of Pestulon", that has abducted the Two Guys from Andromeda and is forcing them to design their games. Roger's goal quickly becomes getting inside their impregnable offices and rescuing the two programmers, including an amusing sequence where Roger must fight Elmo Pug, the nerdy president of ScumSoft, in a game of Nukem Dukem robots.

Credits[]

  • Design and Writing: Mark Crowe and Scott Murphy
  • Graphics: Mark Crowe
  • Programming: Mark Crowe, Ken Koch, Scott Murphy, Doug Oldfield, and Christopher Smith
  • Game Development System: Robert Eric Heitman, Pablo Ghenis, Stuart Goldstein, and Jeff Stephenson
  • Music: Bob Siebenberg
  • Music System: Stuart Goldstein
  • Sound Effects: Mark Seibert
  • Amiga Version: Dan Foy and Jim Heintz
  • Atari ST Version: Corey Cole
  • Macintosh Version: John Hartin, John Rettig, and John Crane
  • Macintosh Art: Nate Larsen, Steve Coallier, and Jeff Crowe
  • Documentation: Bridget McKenna
  • Box Design: John T. Shaw

Manuals and Guides[]

  • Space Quest III: The Manual
  • Space Quest III Hint Book

Patches[]

  • sq3_sndblastfix.zip: Click here to download the fixed SoundBlaster driver for Space Quest III.
  • sq3mtblast.zip: Click here to download the MTBLAST patch that allow for both MT-32 music and SoundBlaster sound effects.

External Links[]

See Also[]

Space Quest Games (Canon)
SQ1 SQ2 SQ3 SQ4 SQ5 SQ6 SQ6 Demo
* Category:Games
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