Space Quest II: Vohaul's Revenge | ||||
---|---|---|---|---|
| ||||
Developer(s) | ||||
Publisher(s) |
Sierra | |||
Designer(s) | ||||
Engine | ||||
Release date |
1987 | |||
Genre |
Adventure | |||
Mode(s) |
Single player | |||
Rating(s) |
N/A | |||
Platform(s) |
DOS, Macintosh, Amiga, Atari ST | |||
Media |
3.5" Floppy Disk or 5.25" Floppy Disk | |||
System Requirements |
8088/8086 CPU; 256KB RAM; Video: CGA, EGA, Hercules, MCGA, or Tandy/PCjr; Sound cards: PC Speaker or Tandy/PCjr | |||
Input |
Joystick (Analog) or Keyboard |
General Information
Released on November 14th, 1987, this game once again used Sierra's AGI engine.
Synopsis
Roger Wilco, with his new found status of Hero, is transferred to the Xenon Orbital Station 4 and promoted to head (and only) janitor onboard. All is quiet until Sludge Vohaul, the scientist who was behind the original Sarien attack, abducts Roger. As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. Under the guide of the brave player, he manages to escape his pursuers and the dangerous Labion jungle. Soon he reaches Vohaul's Asteroid Fortress, with the aim of preventing Sludge's evil plan to harass the people of Xenon by launching insurance salesmen at them.
Apple IIGS version
This version was the same as the PC version but it contained an improved music score and sound effects, including new music not present in the original game.
Credits
Design
- Mark Crowe
- Scott Murphy
Programming
Scott Murphy
Graphics
Mark Crowe
Game Development System
- Jeff Stephenson
- Chris Iden
- Robert E. Heitman
See Also
Space Quest Games (Canon) | ||||||||||
SQ1 | SQ2 | SQ3 | SQ4 | SQ5 | SQ6 | SQ6 Demo | ||||
* Category:Games |
Trivia
- Space Quest XII: Vohaul's Revenge II acts as a fictional sequel to Space Quest II.