Space Quest I: Roger Wilco in the Sarien Encounter VGA

<SQ1AGI Space Quest I: Roger Wilco in the Sarien Encounter VGA SQ2>





Mark Crowe and Scott Murphy



Release date





Single player




DOS, Macintosh, Amiga


3.5" Floppy Disk or 5.25" Floppy Disk

System Requirements

8088/8086 CPU; 640KB RAM; Video: EGA, MCGA, Tandy/PCjr, or VGA; Sound cards: Adlib, Game Blaster (CMS), MPU-401 MIDI, PC Speaker, Pro Audio Spectrum, Sound Blaster, Tandy DAC (TL/SL), or Tandy/PCjr


Joystick (Analog), Keyboard, or Mouse

Space Quest I: Roger Wilco in the Sarien Encounter (aka as Space Quest VGA, or Space Quest I VGA) is the VGA remake of Space Quest: The Sarien Encounter (aka "The Original Space Quest: The Sarien Encounter"). It is the common release of the SQ1SCI in several Space Quest Collections (the other SCI releases included the rare Space Quest I: Roger Wilco in the Sarien Encounter EGA version based on the VGA version, and a 32-color Amiga version).

General Information Edit

Space Quest I was given an overhaul in 1991 when it was remade using Sierra's new SCI language, which allowed the game to upgrade from its original EGA graphics to VGA. This version was released on August 20th, 1991, and in addition to the swanky-new VGA graphics, drawn deliberately in a 50's B-movie style, it now featured digitized sounds and an icon interface.

Several of the puzzles from the original game were changed or replaced with new solutions.

Fans are sharply divided between which version of the game they prefer: many prefer the rich graphical layout of the 1991 remake, while others enjoy the historical purity of the original.

See alsoEdit

Behind the scenesEdit

Development Edit

See Space Quest I VGA Development.

Easter Eggs Edit

  • Use the TONGUE icon on the purple spiral above the doorway Roger walks out of after acquiring the Sarien uniform on the Deltaur. A Latex Babe runs across the screen with a messed-up color palette.
  • Press the "DO NOT TOUCH" button in the escape pod and Roger will be transported to the Robin Hood: Conquests of the Longbow universe. Of course, he will die.

References Edit

  • Not only is the Droids B Us store still there, it even has a modified version of the Toys-R-Us giraffe logo. In one of the many lawsuits concerning the Space Quest series, Scott and Mark were sent to court concerning their in-game spoof of Toys 'R' Us (Droids B Us). They won the lawsuit, but they needed to change "Droids R Us" into "Droids B Us" in the EGA version. You might think they would have learned from this and that they would be a little bit more careful in the future. Not quite: years later the Two Guys even added a spoof of the official logo to the "Toys R Us" store in the remake of Space Quest 1! Oddly enough, they weren't sued again for that one. What's more, in Space Quest 4 when you return to Ulence Flats a remark states: "Smells like another lawsuit coming back to haunt the Two Guys from Andromeda".
  • When entering the hologram's area of Kerona, the theme song starts out like the song from "2001: A Space Odyssey", but then changes into something different.
  • Despite the lawsuit over the use of ZZ Top in the original game, the band reappears in the remake. However later versions were modified to make an alien band appear in place of ZZ Top. But this can easily be bypassed.

Credits Edit

Executive Producer

Ken Williams

Creative Director

William C. Davis


  • Douglas Herring
  • Scott Murphy


Stuart Moulder

Game Designers

  • Mark Crowe
  • Scott Murphy

Art Designer

Douglas Herring

Lead Programmer

Jerry Shaw


Ken Allen


  • Desie Hartman
  • Douglas Herring
  • Jerry Jesserun
  • Deena Krutak
  • Nathan Larsen
  • Vasken Nokhoudian
  • Diana Wilson
  • Arturo Sinclair
  • Russell Truelove

Background Artists

  • Jay Allan Friedmann
  • Douglas Herring
  • Andy Hoyos
  • Eric Kasner
  • Nathan Larsen
  • Suzi Livengood
  • Jennifer Schontz
  • Arturo Sinclair
  • Willis Wong


  • Hugh Diedrichs
  • Dave Jamriska
  • Randy MacNeill
  • Jerry Shaw

Music Director

Mark Seibert

System Development

  • Dan Foy
  • Pablo Ghenis
  • Eric Hart
  • Robert E. Heitman
  • J. Mark Hood
  • Larry B. Scott
  • Jeff Stephenson
  • Mark Wilden

Sound Effects

  • Ken Allen
  • Orpheus Hanley
  • Mark Seibert

Additional Material

  • Gano Haine
  • Bridget McKenna

System Development

Christopher Tudor-Smith

Quality Assurance

Sharon Simmons

See AlsoEdit

Space Quest Games (Canon)
SQ1 SQ2 SQ3 SQ4 SQ5 SQ6 SQ6 Demo
* Category:Games

Behind the scenesEdit

  • When Roger leaves Ulence Flats on his newly-purchased spaceship (north lot of Tiny's), the time pod arrives in the same location where Roger just left (just in time to encounter the mugger whose ship was just stolen by Roger). In Space Quest IV, the timepod actually arrives to the northeast of Tiny's, just north of the bar. The mugger is not around.
  • In addition in SQ4 it's suggested that the timepod returned to SQ1 era some time after SQ1, enough time for many of the businesses to have gone out of business or bankrupt.
  • As for visual and narrative continuity SQ4 takes Roger back to AGI SQ1, where as in the SQ1 remake the timepod appears in VGA world.
  • The Space Quest Companion takes the route of blending some of the SQ4 EGA and SQ1VGA details, in that Roger returns to Ulence Flats, at about the same time the Drallion cruiser he was flying was blasting off into space. However, he doesn't encounter the mugger. He also notices that things look EGA (Space Quest I: The Sarien Encounter (original version)). However, like in the game Droids B Us is closed (explained as "gone fishin"), Tiny had sold off most of his merchandise and is missing.

Other SQ1-Related Pages Edit

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