Space Quest Omnipedia
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The information from this article is from a non-official source and is therefore not canon.


Space Quest 0


<SQ0 Space Quest 0 SQ1>
Sq0logo2.jpg
Developer(s)

Jeff Stewart

Publisher(s)

Jeff Stewart

Designer(s)

Jeff Stewart

Engine

AGI

Release date

2002

Genre

Adventure

Mode(s)

Single player

Rating(s)

N/A

Platform(s)

DOS

Media

Download

System Requirements

8088/8086 CPU; 256KB RAM; Video: CGA, EGA, Hercules, MCGA, or Tandy/PCjr; Sound cards: PC Speaker or Tandy/PCjr

Input

Joystick (Analog) or Keyboard

Space Quest 0: Replicated is a fan game designed by Space Quest fan Jeff Stewart, and it was was delivered for public consumption in June 25, 2003. It was the second full length Space Quest fan game to be released.

A prequel to Space Quest 2, but set before Space Quest 1, it is written in AGI and uses a parser input system similar to that of Space Quest 1 and 2.

SQ0 is available for download at the link provided below.

Synopsis[]

SQ0 offers fans an untold tale of Roger Wilco from the days before Space Quest 1, as our hero finds himself posted aboard Labion Orbital Station 10, a Class 3 Cloning Facility. Unfortunately, it appears that a mysterious someone (or something) has murdered all of Roger's fellow crew mates during one of his famous supply-closet naps.

Join Roger as he escapes the station, travels to Labion for the first time, manages to die in literally dozens of creative new ways as he struggles to figure out just what happened aboard LOS10 and—if he plays his cards right—save the universe from a fate too terrible to mention.

Reviews[]

The SQ Ominpedia has its own review for this game.

Credits[]

Design, Graphics et al

  • Jeff Stewart

Game Development System

  • Jeff Stephenson
  • Chris Iden
  • Robert E. Heitman

External Links[]

See Also[]

Space Quest Fan Games
SQ-1 SQ0 SQ2 Deluxe SQ:TLC SQ4.5 VSB Space Quest Incinerations
* Fan Game (Complete)
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