Space Quest Omnipedia
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ScumSoft Corporation (aka ScumSoft, Inc) is a subsidiary of Vohaul Enterprises located on the Ortega moon of Pestulon.[1]

Background[]

The diabolical Scumsoft is a sleazy, money-hungry computer cartridge software company. Employees spend their programming careers having to 'sell out' their talents to churn out second-rate cartridge arcade games.[2][3] They make both console and arcade videogames games, and occasional PC floppy games. But have also been known to work on operating systems and in some cases computer bios software, and other hardware devices.

They were known for flops such as Stuntflogger, Aquatron and Scumword.

Roger Wilco had damaged the company's reputation (it had shakey reputation to begin with), when he saved the Two Guys from Andromeda. years later, the CEO of Scumsoft, Elmo Vohaul Pug was the laughingstock around the company in the final days of the company.

Following events of events of Space Quest 6, during the Space Quest VII (time sector), merged with D.U.D. Software.

ScumSoft would apparently see some sort of a comeback in later years including the Space Quest X era. They were apparently involved with publishing or distributing of Space Quest IV: Roger Wilco and the Time Rippers (ScumSoft) and SpaceQuest IV Hintbook for Sierra's future market, as well as associated with a number of other business ventures.

By SQ12 era, Elmo Pug was too involved in his accounting books and pirated software to exact the kind of revenge Vohaul had done to Xenon. Roger figured he'd just sell him a phony hint book or something if he wanted to get back at him.[4]

The Scumsoft School of Game Design (Scumsoft SGD) and ScumWorld Arcade are subsidiaries of Scumsoft.

Employees[]

Divisions[]

  • ScumSoftSoftware
  • ScumSoft Galactic HQ
  • Scumsoft School of Game Design
  • ScumWorld Arcade
  • ScumSoftWorld Theme Park
  • Technoid division
  • ScumSoft Security
  • Accounting Department (corporate accounting department )
  • Programming Department
  • Sanitation Engineering Supply Depot HQ
  • Elmo Pug's Office
  • Nukem Dukem Arena
  • Scum Soft vehicle bay.
  • Pirates of Pestulon

Games[]

Movies[]

  • The Last Stoogefighter

Other products[]

Behind the Scenes[]

The name "ScumSoft" is a play on Japanese software publisher "Sunsoft", a company that Scott Murphy had briefly considered producing games from, but never did. Before using the idea for Space Quest III, he'd seriously considered using the name for a company of his own.

"The ScumSoft company name was my idea. In Space Quest, ScumSoft is spelled with one 'm' as one word. I’d come up with it as a name for my own software company before we started Space Quest 3, which is where it’s first mentioned publicly. It was too good not to use as Space Quest 3 came together. I even own the ‘scumsoft.net’ domain but haven’t done anything with it yet. I have letterhead somewhere in my boxes of crap in storage that I’d used to use when writing letters to my nephews in the days before email. Yes, there was a time."[6]

ScumSoft's Nukem Dukem robots are a nod to Mattel's Rock'em Sock'em robots. ScumSoft's focus on making cheap games may have also been a nod to Sierra's position at the time, that cartridge-based systems, video game machines, and arcade games were not "serious" business.[7][8][9][10][11][12]

At the time, Sunsoft was known in American markets for producing very basic, arcade-style video games with tedious, often repetitive game-play, which contrasted starkly with most leading American computer game developers. This made Sunsoft ripe for the picking and created a somewhat conflicting contrast to the way the Sierra company is portrayed at the end of the game, given that much of ScumSoft's design and presentation was a commentary on Sierra's internal environment.[13] According to Scott Murphy:

"But, it’s also a reference to the evil side of what Sierra was becoming at the time, which is evidenced by the cubicles and catwalk scene in Space Quest 3 showing Ken Williams and his then henchman (Rick Cavin). They’re both shown walking along the catwalks cracking whips on the people in the extremely tiny cubicles below. When he’d bring people through for the ‘dog and pony shows’ (as I like to call them), Cavin would insist that I show them the ‘catwalk and cubicles’ scene, because he thought it was so cool that he was in the game. If you see yourself in that role and are proud of the depiction, well, enough said really."[14]

Some fans incorrectly believe the name to be a parody of Microsoft corporation's name, or a dig at LucaAarts (Scumm engine). ScumSoft has nothing to do with the Scumm engine Lucasarts used in their own adventure games. This is what Scott Murphy had to say on the matter:

"To this day I haven’t played Maniac Mansion and I didn’t really hear about the SCUMM system until after my tenure at Sierra had officially come to an end in January of 1999. By then I was sick to death of the industry. I was burned out. We worked in a vacuum in Oakhurst and we were too busy working on game after game after game to spend any time reading the few articles in magazines about other companies. We were primarily interested in how our games and others from Sierra were being written about. Back then, reviews usually needed a three month lead time since it was print media only."[13]

Another often misunderstood reference is the belief that the presentation of the boss of ScumSoft was a thinly veiled parody of Bill Gates. Although more direct satire of Microsoft appears in Space Quest 6 (see Microsloth), according to Scott Murphy, Elmo Pug was actually a parody of then Sierra Online CEO Ken Williams:

"Well, the various past lawsuits against Space Quest are something of a legend, so I guess so. You know, lawyers are like life insurance salesmen but without the sense of humor. We've made a lot of fun of Roberta Williams over the years, but she doesn't seem to care so that's not any fun, and maniacal ScumSoft President Elmer Pugg was patterned after Ken Williams...Gee, I hope Ken doesn't read this."[15]

In one of the live action ads for Space Quest III, the Two Guys try to infiltrate ScumSoft only to be captured and forced to make games for them in their dingy basement. The location used for ScumSoft in the ad is the Sierra Professional Center, Sierra Online's headquarters in Oakhurst at the time.

References[]

  1. SQC2E, pg. back cover, 160, 161, 171, 386
  2. Help the Two Guys from Andromeda defend their programming careers from the diabolical Scumsoft, a sleazy, money-hungry computer cartridge software company. The intrepid game designers have been kidnapped. They need your quick wits and probing mind to free them. Only you and Roger can achieve the know-how keep them from having to 'sell out' their talents and start churning out silly second-rate cartridge arcade games. Nasty pirates have kidnapped the Two Guys. Help!
  3. InterAction Magazine - Vol. V Number 1 - Spring 1992 Space Quest III: The Pirates of Pestulon Help! The Two Guys from Andromeda, designers of the Space Quest series, have been kidnapped! You and Roger must save them from the diabolical Scumsoft, before they're forced to sell out and start making second-rate cartridge arcade games. This space romp won awards tor its fantastic, logical puzzles, loopy humor, and excellent soundtrack. SQ III will cruise fast and smoothly through your drive.
  4. TOGTRWSA, pg 200
  5. SQC, 386
  6. http://il.ign.com/two-guys-spaceventure-working-title/3938/feature/clearing-up-space-quests-25-year-old-mystery
  7. Sierra Newsletter, Volume 2, Number 1 Spring 1989, cover: "New! Silpheed demonstrates why Nintendo will never be a serious game machine!"
  8. Sierra_News_Magazine_The_Volume_3_Number_3_Fall_1990 Oil's Well '82 Oil's Well was originally released by Sierra in 1982 and was available only for 8-bit cartridge based computers. It was a fast-paced arcade game in which the player guided a 'drill bit' through a maze, collecting oil pellets and various other useful objects for points. Alas. Oil's Well was born at the end of an era; 8-bit computers took a dive, and Oil's Well went with them. Sierra's Marketing Manager. John Wil- liams, says it was the victim of bad timing; "Oil's Well was a great game; everyone who saw it loved it. Unfortunately, few people had the opportunity to see it — it was the right game at the wrong time."
  9. InterAction Magazine - Vol. VI Number 2 - Summer 1993 Then, IBM invented the PC jr. Infocom's success in 1983 and some dumb mistakes at our end (making video game cartridges) almost sent us the way of Scott and Alexis' company. Two things saved us. Infocom decided to enter the business software market with a database program called Corner Stone. They lost so much money on it that everyone I knew took to referring to it as Tomb Stone. Infocom and Sierra were in such deep financial trouble that both of our companies were for sale to just about anyone who could cover our debts. Infocom was sold to Activision, but never turned around their lost momentum and ultimately went bankrupt. We, on the other hand, received some very important visitors from Florida: IBM.
  10. Sierra_News_Magazine_The_Volume_2_Number_2_Autumn_1989 SIERRA PRODUCTS ON GAME MACHINES???? This writer, and other employees at Sierra who lived through the devastating video game crash of "84 were put into shock with the recent arrival of King's Quest for none other than the Sega Video Game machine. Those of us who remember Sierra's last venture into video game cartridges about a half decade ago (a business venture that was anything but profitable for Sierra) found ourselves wor- ried about the future of our jobs here in Coarsegold. Could it be that the management hadn't learned that Sierra's future was in computers, not toys? For once. Sierra President Ken Williams was available for comment. "We are in the COMPUTER software business. We haven't seriously considered making cartridges here, and we won't till IBM starts shipping their PS2"s with a cartridge slot and a joystick." Williams added, "We're happy, though, to talk to any Nintendo, Sega or other potential licensee willing to do a good job of converting our products to fit on those machines." Williams went on to demonstrate the version of King's Quest produced by Sega under license. To this writer's amazement, although the Sega King's Quest doesn't have the text input interface, it was both easy and fun to play. Ken also confirmed rumors that other Sierra titles might be found on other game machines in the future, and pointed out that both Thexder and Silpheed were big hits in Japan on the Nintendo Game Machine. More on this to follow. Speaking of Thexder, Game Arts (the original producer of the Thexder game) just released new FIREHAWK: THEXDER II in Japan.
  11. Top Ten Reasons Why My Sierra/Dynamix Dealer is one of the Top Ten Best in the World 10. Sales staff pretend not to recognize voice when calling for the 20th time that week to find out if the latest Sierra/Dynamix game has arrived. 9. Close proximity to Pentagon means military personnel have easy access to skill enhancing, coordination honing Dynamix simulations. 8. Absolutely NO subliminal advertising messages in store music system. 7. Sales staff willing to distract spouses while^ husbands/wives make Sierra/Dynamix game purchases. 6. Coffee (whole bean and ground), filters, mugs, and machines available at shop next door for brewing those all-nite-gaming beverages. 5. Cartridge games kept out of the way on the "ether side" of the store. 4. Officials of governments in exile, former Eastern-bloc spies, and members of past presidential administrations all welcomed. 3. Sierra/Dynamix games displayed in mystical pyramid formations to channel the powers of nature. 2. Manager reported to be Ken Williams' evil twin. 1. Every day is "Larry Day."
  12. Sierra Newsletter, The - Volume 2 Number 1 - Spring 1989 Mark: Ditto. In fact, they ask me for copies because their nephew has got a Nintendo and he just loves to play it. (Here he snickered.)
  13. 13.0 13.1 http://il.ign.com/two-guys-spaceventure-working-title/3938/feature/clearing-up-space-quests-25-year-old-mystery
  14. http://il.ign.com/two-guys-spaceventure-working-title/3938/feature/clearing-up-space-quests-25-year-old-mystery
  15. InterAction Magazine - Spring 1995, pg25
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