Space Quest Omnipedia
(caaceltam)
(Replaced content with 'This is a category listing for SQ1. You can add your article to it by adding a <nowiki>Category:SQ1</nowiki> entry to the bottom of the page. A list of other articles tha...')
 
(14 intermediate revisions by 11 users not shown)
Line 1: Line 1:
drongetl
 
== Space Quest 1 EGA ==
 
{{Infobox CVG|
 
prev=SQ1|
 
next=SQ2|
 
title=Space Quest 1 EGA|
 
image=[[image:Sq1ver1front.jpg|center|thumb|150px]]|
 
developer=[[Sierra]]|
 
publisher=Sierra|
 
designer=[[Mark Crowe]] and [[Scott Murphy]]|
 
engine=[[AGI]]|
 
released=1986|
 
genre=Adventure|
 
modes=Single player|
 
ratings=N/A|
 
platforms=DOS, Macintosh, Amiga, Atari ST|
 
media=3.5" Floppy Disk or 5.25" Floppy Disk|
 
requirements=8088/8086 CPU; 256KB RAM; Video: CGA, EGA, Hercules, or Tandy/PCjr; Sound cards: PC Speaker or Tandy/PCjr|
 
input= Joystick (Analog) or Keyboard
 
}}
 
 
=== General Information ===
 
<div style="float:left;margin-right:0.9em">__TOC__ </div>
 
 
Space Quest 1 (EGA) was released in October of 1986 and was a big hit, selling in excess of 100,000 copies, believed to be around 200,000 to date, not including the many compilations it was packaged in. The game was programmed using [[Sierra|Sierra's]] AGI and featured a pseudo-3D environment, allowing the character to move in front of and behind background objects. The game, like many other AGI games, was operated by a text parser, with the Amiga and Mac versions offering basic mouse support for movement. The game had a 160x200 resolution displaying 16 colours. Sound cards were not available in 1986, so sound was played through the PC's internal speaker; owners of Tandy 1000 and PCjr computers would hear a three-voice soundtrack.
 
 
Players of the original game are never told the hero's name, but are instead asked to enter their own. The default name of "[[Roger Wilco]]" became the de facto name of the hero in the later games of the series.
 
 
=== Synopsis ===
 
 
Roger is a member of the cleaning crew onboard the scientific spaceship "[[Arcada]]", which holds a powerful experimental device called the "[[Star Generator]]" (a thinly-veiled reference to the Genesis Device from Star Trek 2). Roger emerges from an on-duty nap in a broom closet to find the ship has been taken over by the sinister [[Sariens]]. He must make his escape, survive a crash-landing on the desert planet [[Kerona]], and ultimately sneak aboard the Sarien starship [[Deltaur]] to stop the vicious aliens from using the Star Generator against Roger's home planet of [[Xenon]].
 
 
At the end of the game his efforts are awarded when Roger receives the [[Golden Mop]] as a token of eternal gratitude from the people of Xenon and becomes an instant celebrity.
 
 
=== Easter Eggs ===
 
 
*By pressing the "Don't touch" button in the escape pod, Roger ends up inside another Sierra adventure game, [[The Daventry Zone|King's Quest]]. Unfortunately it's not possible to continue the game from there, you have to restart/restore instead. [[Media:EEggDaventryZone.png|(See Image)]]
 
*You can step around the left side of Droids B Us. Walk as far north from there, and then step partially behind it. Type "take leak" and you'll get one of three funny messages. Sorry, no graphics. There are also 5 buckazoids for you there. The buckazoids aren't there in version 1.0X though.
 
*Try typing "scott" in the game. This will work in any screen. The game will output: "Hello Roger Wilco, I've been expecting you. You're obviously a person of dubious taste. Drop me a line at Sierra and let me know if you've enjoyed playing." Looks like this does not work in version 1.0X. [[media:EEggScott.png|(See Image)]]
 
*From the escape pod screen, go East, East, North, North, East, East, then stand in the middle of the screen and wait. A meteor will crash-land exactly on top of your head. [[media:EEggMeteorite.png|(See Image)]]
 
 
=== Apple IIGS version ===
 
 
This version was the same as the PC version but it contained an improved music score and sound effects, including new music not present in the original game.
 
 
=== References ===
 
 
*In the game, the player has to buy a droid in a store called "[[Droids B Us]]", obviously a parody on "Toys 'R' Us". In the very first release (Version 1.0X), it was called "Droids R Us", before Toys 'R' Us sued and Sierra changed the name. Sierra later had trouble when a band at the Kerona bar in the 1991 remake looked and sounded a little too much like ZZ Top.
 
*One of the alternating bands in the bar is a take-off of ZZ Top, another is a take-off of John Belushi and Dan Aykroyd as the Blues Brothers.
 
*The name of the planet Kerona is based upon the name of a Mexican beer called "Corona", which was the favorite beverage of the [[Two Guys From Andromeda|Two Guys]] back in 1986.
 
*When you approach the Deltaur, the inside view of the ship with your droid resembles the rebel attack on the Death Star from Star Wars.
 
*The [[Sarien Weapons Droid|weapons droid]] aboard the Deltaur is a ripoff of Marvin the Paranoid Android from ''Hitchhiker's Guide to The Galaxy''. The weapons droid is, just like Marvin, always depressed and saying the same stock sort of lines.
 
*The name "Sarien" sounds a lot like "Aryan". You know, the blond ubermenschen from the Nazis.
 
*Another reference to the Hitchhiker's Guide are the Sariens, who seem to resemble Vogons quite closely.
 
*The [[Sarien Spider Droid]] is actually derived from the Imperial Scout Droid from the Empire Strikes Back.
 
*The building of [[Tiny's Used Spaceships]] at [[Ulence Flats]] has a similar design to Luke Skywalker's home on Tattooine.
 
*The [[Mugger|mugger]] at Ulence Flats is one of the headhunters working for Jabba, who tried to kill Han Solo in the Mos Eisley cantina in the first Star Wars film.
 
*You can actually kiss the Sarien guard aboard the Deltaur, who happens to be a King's Quest fan. Besides his mention of King's Quest 2, which awards you bonus points, you can talk with him about King's Quest 3. Yes, he just bought it for a mere 128,000 buckazoids at Tiny's Holodisk Shop. Not to mention his favorite massacre was the Great Daventry Rout. Turns out that [[Ken Williams]] (CEO of Sierra at that time) programmed this into the game. [[Scott Murphy]]: "Kissing the Sarien was all Ken Williams' doing as were the KQ2 references. We let him do some programming and just because he runs the company (not anymore -ed) he thinks he can do whatever he wants. Go figure."
 
*A movie from 1983 with Eddie Murphy and Jamie Lee Curtis is called "Trading Places". "Beek Security" is mentioned in the movie. It is some kind of security company. The Two Guys used this as a spoof in SQ1 for the keycard description.
 
 
=== Credits ===
 
 
'''Design'''
 
 
*[[Mark Crowe]]
 
*Scott Murphy
 
 
'''Programming'''
 
 
*Sol Ackerman
 
*Scott Murphy
 
*Ken Williams
 
 
'''Interpreter/Development System'''
 
 
*Chris Iden
 
*Jeff Stephenson
 
 
'''Graphics/Artwork'''
 
 
Mark Crowe
 
 
== Space Quest 1 VGA ==
 
{{Infobox CVG|
 
prev=SQ0|
 
next=SQ2|
 
title=Space Quest 1 VGA|
 
image=[[image:Sq1vgafront.jpg|center|thumb|150px]]|
 
developer=[[Sierra]]|
 
publisher=Sierra|
 
designer=[[Mark Crowe]] and [[Scott Murphy]]|
 
engine=[[SCI1#SCI1_.281.000.xxx.2FT.A00.xxx.29|SCI1]]|
 
released=1991|
 
genre=Adventure|
 
modes=Single player|
 
ratings=N/A|
 
platforms=DOS, Macintosh, Amiga|
 
media=3.5" Floppy Disk or 5.25" Floppy Disk|
 
requirements=8088/8086 CPU; 640KB RAM; Video: EGA, MCGA, Tandy/PCjr, or VGA; Sound cards: Adlib, Game Blaster (CMS), MPU-401 MIDI, PC Speaker, Pro Audio Spectrum, Sound Blaster, Tandy DAC (TL/SL), or Tandy/PCjr|
 
input=Joystick (Analog), Keyboard, or Mouse
 
}}
 
 
=== General Information ===
 
 
Space Quest I was given an overhaul in 1991 when it was remade using Sierra's new [[SCI]] language, which allowed the game to upgrade from its original EGA graphics to VGA. This version was released on August 20th, 1991, and in addition to the swanky-new VGA graphics, drawn deliberately in a 50's B-movie style, it now featured digitized sounds and an icon interface.
 
 
Fans are sharply divided between which version of the game they prefer: many prefer the rich graphical layout of the 1991 remake, while others enjoy the historical purity of the original.
 
 
=== Easter Eggs ===
 
 
*Use the TONGUE icon on the purple spiral above the doorway Roger walks out of after acquiring the Sarien uniform on the Deltaur. A [[Latex Babes|Latex Babe]] runs across the screen with a messed-up color palette.
 
 
=== References ===
 
*Not only is the Droids B Us store still there, it even has a modified version of the Toys-R-Us giraffe logo. In one of the many lawsuits concerning the Space Quest series, Scott and Mark were sent to court concerning their in-game spoof of Toys 'R' Us (Droids B Us). They won the lawsuit, but they needed to change "Droids R Us" into "Droids B Us" in the EGA version. You might think they would have learned from this and that they would be a little bit more careful in the future. Not quite: years later the Two Guys even added a spoof of the official logo to the "Droids B Us" store in the remake of Space Quest 1! Oddly enough, they weren't sued again for that one. What's more, in [[:Category:SQ4|Space Quest 4]] when you return to Ulence Flats a remark states: "Smells like another lawsuit coming back to haunt the Two Guys from Andromeda".
 
*When entering the hologram's area of [[Kerona]], the theme song starts out like the song from "2001: A Space Odyssey", but then changes into something different.
 
 
=== Credits ===
 
 
'''Executive Producer'''
 
 
[[Ken Williams]]
 
 
'''Creative Director'''
 
 
William C. Davis
 
 
'''Directors'''
 
 
*Douglas Herring
 
*Scott Murphy
 
 
'''Producer'''
 
 
Stuart Moulder
 
 
'''Game Designers'''
 
 
*Mark Crowe
 
*Scott Murphy
 
 
'''Art Designer'''
 
 
Douglas Herring
 
 
'''Lead Programmer'''
 
 
Jerry Shaw
 
 
'''Composer'''
 
 
Ken Allen
 
 
'''Animators'''
 
 
*Desie Hartman
 
*Douglas Herring
 
*Jerry Jesserun
 
*Deena Krutak
 
*Nathan Larsen
 
*Vasken Nokhoudian
 
*Diana Wilson
 
*Arturo Sinclair
 
*Russell Truelove
 
 
'''Background Artists'''
 
 
*Jay Allan Friedmann
 
*Douglas Herring
 
*Andy Hoyos
 
*Eric Kasner
 
*Nathan Larsen
 
*Suzi Livengood
 
*Jennifer Schontz
 
*Arturo Sinclair
 
*Willis Wong
 
 
'''Programmers'''
 
 
*Hugh Diedrichs
 
*Dave Jamriska
 
*Randy MacNeill
 
*Jerry Shaw
 
 
'''Music Director'''
 
 
Mark Seibert
 
 
'''System Development'''
 
 
*Dan Foy
 
*Pablo Ghenis
 
*Eric Hart
 
*Robert E. Heitman
 
*J. Mark Hood
 
*Larry B. Scott
 
*Jeff Stephenson
 
*Mark Wilden
 
 
'''Sound Effects'''
 
 
*Ken Allen
 
*Orpheus Hanley
 
*Mark Seibert
 
 
'''Additional Material'''
 
 
*Gano Haine
 
*Bridget McKenna
 
 
'''System Development'''
 
 
Christopher Tudor-Smith
 
 
'''Quality Assurance'''
 
 
Sharon Simmons
 
 
==See Also==
 
{{GamesList}}
 
 
== Other SQ1-Related Pages ==
 
 
 
This is a category listing for SQ1. You can add your article to it by adding a <nowiki>[[Category:SQ1]]</nowiki> entry to the bottom of the page. A list of other articles that either take place in or reference SQ1 are below:
 
This is a category listing for SQ1. You can add your article to it by adding a <nowiki>[[Category:SQ1]]</nowiki> entry to the bottom of the page. A list of other articles that either take place in or reference SQ1 are below:
 
{{SQN}}
 
{{SQN}}
 
 
[[category:games]]
 
[[category:games]]

Latest revision as of 00:00, 14 August 2009

This is a category listing for SQ1. You can add your article to it by adding a [[Category:SQ1]] entry to the bottom of the page. A list of other articles that either take place in or reference SQ1 are below:

All items (62)